vScriptValAttractorPointsGenerate a point path by integrating the Lorenz or Rossler system with a fixed step size.vScriptValBufferGenerate an array of evenly spaced values between a Low and a High limit.vScriptValCircularPointsGenerate points on a circle or a spiral from a radius, a segment count, a number of rounds and per-point offsets.vScriptValCreateAssetBundle points, edges, UVs, UV edges and a matrix into one vGeometry asset with a name, version, wire color and bounding box.vScriptValCreateFontConvert text into outline points using a JSON font definition read from a file, a URL or pasted text.vScriptValCreateRangeGenerate a list of numbers from a constant, a 0 to 1 ramp, a 1,2,3 counter or a low to high range, packed as X, X Y or X Y Z.vScriptValCubicBezierCreate a smoothed path through control points typed in as values, using cubic Bezier segments with a tension control.vScriptValCylinderGenerate points on the side and cap rims of a cylinder along the Z axis.vScriptValFromAudioRead the audio samples of the current frame from a 16-bit WAV file, URL or Base64 text into an array of numbers.vScriptValFromImageCreate points from the pixels of an image channel that pass a threshold, keeping every Nth match.vScriptValFromOBJRead Wavefront OBJ text from a file, a URL or pasted text and output points, faces, UVs and UV indices as arrays.vScriptValFromPolylineSample a path drawn in the viewer into evenly spaced points, with flip, aspect and scale controls.vScriptValFromPolylineBGSample a path drawn over a connected background image into evenly spaced points.vScriptValFromPolylineMultiSample up to eight paths drawn in the viewer into one point list, with a group size for each path.vScriptValFromSplineSample a mask spline into points, either evenly in curve parameter or evenly in distance.vScriptValFromXYZRead an ASCII XYZ point cloud from a file, a URL or pasted text and output it as an array of points.vScriptValFrustumGenerate points on a cone or truncated cone along the Z axis with separate bottom and top radii.vScriptValGenerateSphereGenerate points along latitude circles and longitude lines of a sphere, with trim controls for the poles.vScriptValGenerateSpiralsGenerate points on one of seven spirals, Archimedean, Atom, Cornu, Galilean, Hyperbolic, Logarithmic or Lituus.vScriptValGenerateTextGenerate an array of random text items, such as words, names, numbers, colors or lorem ipsum, from a seed.vScriptValGeodesicSphereGenerate the vertices of a subdivided icosahedron, an icosphere, with a set radius and subdivision level.vScriptValGridPolarGenerate points on concentric rings with a set number of rings, points per ring, spacing and sweep angle.vScriptValHelixGenerate points along a helix with a set radius, pitch, number of turns and start angle.vScriptValHilbertCurveGenerate the points of a Hilbert curve of a chosen order, scaled and offset in Z.vScriptValLemniscateGenerate points on the polar curve r = amplitude * cos(2t), with rotation and scale controls.vScriptValLineGenerate evenly spaced points on a straight line between a start and an end position.vScriptValLissajousSplineGenerate points on a 3D Lissajous-style curve from one of three formulas and four whole-number frequencies.vScriptValLissajouseSplineGenerate a Lissajouse splinevScriptValListCreate an array from values typed in one by one, packed as X, X Y or X Y Z.vScriptValLocatorAssetCreate a vGeometry asset in the shape of a gnomon, a plus, a camera or one of eight light icons.vScriptValLogarithmicSpiralGenerate a logarithmic spiral as segment points or polygon points, with growth, expansion, angle range and step controls.vScriptValMapGeoJSONProject GeoJSON coordinates with the Web Mercator formula into flat XY points, with a group size for each shape.vScriptValMaskScatterOnMeshScatter points on an OBJ mesh with the chance of each triangle weighted by a list of numbers or by an image.vScriptValMinMaxGenerate an array of random values where each value in an entry has its own minimum and maximum.vScriptValNoiseGenerate random XYZ points inside a cube, optionally moved over time by layered noise.vScriptValParametricCurveGenerate points from X(t), Y(t) and Z(t) expressions evaluated over a range of t.vScriptValPhyllotaxisGenerate a spiral of points where each point is turned by a fixed angle from the previous one.vScriptValPointParticlesSimulate a small particle system and output the current particle positions, with emission shapes and force controls.vScriptValPointsOnCirclePlace points evenly around a circle, with control over radius, segment count, rotation and path closing.vScriptValPointsOnCubeGenerate a 3D lattice of points with a set count per axis and one spacing value, 10 points per axis by default.vScriptValPointsOnGridGenerate a rectangular lattice of points in X, Y and Z with a set count per axis and one spacing value.vScriptValPointsOnHexagonGenerate a staggered 2D grid of points laid out for hexagon tiles, with row, column and tile offset controls.vScriptValPointsOnRectangleGenerate outline points for a rectangle with rounded corners, written as pairs of points for each line segment.vScriptValPointsOnSphereGenerate points on a sphere with a Fibonacci spiral layout or a random layout with three distributions.vScriptValPoissonOnMeshScatter points on the surface of an OBJ mesh while keeping a minimum distance between them.vScriptValRadialSymmetryCopy a set of points around the Z axis into a number of rotated copies, with optional growing radius.vScriptValRandomGenerate an array of random values between a low and a high limit, packed as X, X Y or X Y Z entries.vScriptValRelaxScatterOnMeshScatter points on the surface of an OBJ mesh, then move each point to spread them out over several relaxation passes.vScriptValRoseCurveGenerate points on the polar rose r = amplitude * cos(petals * t), with rotation and scale controls.vScriptValScatterOnMeshScatter points randomly over the surface of a mesh loaded from a file, URL or text.vScriptValSuperellipseGenerate points on a superellipse with separate X and Y amplitudes, an exponent, rotation and scale.vScriptValTextFontConvert text into outline points of a built-in vector font, with size, spacing, rotation and offset controls.vScriptValToOBJConvert point, edge, UV and UV edge arrays into Wavefront OBJ ASCII text, with an optional 4x4 matrix applied to the points.vScriptValToUSDConvert point, edge, UV and UV edge arrays into OpenUSD ASCII (USDA) text for a single mesh, with an optional 4x4 matrix.vScriptValToXYZConvert an array of points into ASCII XYZ text with one point per line.vScriptValTorusGenerate points on a torus from a major radius, a minor radius and segment counts around the ring and the tube.vScriptValVoronoiGenerate Voronoi cell outlines from random seed points, with outputs for points, cell edges and seed positions.
vScriptValAttractorPointsGenerate a point path by integrating the Lorenz or Rossler system with a fixed step size.
vScriptValCircularPointsGenerate points on a circle or a spiral from a radius, a segment count, a number of rounds and per-point offsets.
vScriptValCreateAssetBundle points, edges, UVs, UV edges and a matrix into one vGeometry asset with a name, version, wire color and bounding box.
vScriptValCreateFontConvert text into outline points using a JSON font definition read from a file, a URL or pasted text.
vScriptValCreateRangeGenerate a list of numbers from a constant, a 0 to 1 ramp, a 1,2,3 counter or a low to high range, packed as X, X Y or X Y Z.
vScriptValCubicBezierCreate a smoothed path through control points typed in as values, using cubic Bezier segments with a tension control.
vScriptValFromAudioRead the audio samples of the current frame from a 16-bit WAV file, URL or Base64 text into an array of numbers.
vScriptValFromImageCreate points from the pixels of an image channel that pass a threshold, keeping every Nth match.
vScriptValFromOBJRead Wavefront OBJ text from a file, a URL or pasted text and output points, faces, UVs and UV indices as arrays.
vScriptValFromPolylineSample a path drawn in the viewer into evenly spaced points, with flip, aspect and scale controls.
vScriptValFromPolylineBGSample a path drawn over a connected background image into evenly spaced points.
vScriptValFromPolylineMultiSample up to eight paths drawn in the viewer into one point list, with a group size for each path.
vScriptValFromSplineSample a mask spline into points, either evenly in curve parameter or evenly in distance.
vScriptValFromXYZRead an ASCII XYZ point cloud from a file, a URL or pasted text and output it as an array of points.
vScriptValFrustumGenerate points on a cone or truncated cone along the Z axis with separate bottom and top radii.
vScriptValGenerateSphereGenerate points along latitude circles and longitude lines of a sphere, with trim controls for the poles.
vScriptValGenerateSpiralsGenerate points on one of seven spirals, Archimedean, Atom, Cornu, Galilean, Hyperbolic, Logarithmic or Lituus.
vScriptValGenerateTextGenerate an array of random text items, such as words, names, numbers, colors or lorem ipsum, from a seed.
vScriptValGeodesicSphereGenerate the vertices of a subdivided icosahedron, an icosphere, with a set radius and subdivision level.
vScriptValGridPolarGenerate points on concentric rings with a set number of rings, points per ring, spacing and sweep angle.
vScriptValHelixGenerate points along a helix with a set radius, pitch, number of turns and start angle.
vScriptValHilbertCurveGenerate the points of a Hilbert curve of a chosen order, scaled and offset in Z.
vScriptValLemniscateGenerate points on the polar curve r = amplitude * cos(2t), with rotation and scale controls.
vScriptValLissajousSplineGenerate points on a 3D Lissajous-style curve from one of three formulas and four whole-number frequencies.
vScriptValLocatorAssetCreate a vGeometry asset in the shape of a gnomon, a plus, a camera or one of eight light icons.
vScriptValLogarithmicSpiralGenerate a logarithmic spiral as segment points or polygon points, with growth, expansion, angle range and step controls.
vScriptValMapGeoJSONProject GeoJSON coordinates with the Web Mercator formula into flat XY points, with a group size for each shape.
vScriptValMaskScatterOnMeshScatter points on an OBJ mesh with the chance of each triangle weighted by a list of numbers or by an image.
vScriptValMinMaxGenerate an array of random values where each value in an entry has its own minimum and maximum.
vScriptValNoiseGenerate random XYZ points inside a cube, optionally moved over time by layered noise.
vScriptValParametricCurveGenerate points from X(t), Y(t) and Z(t) expressions evaluated over a range of t.
vScriptValPhyllotaxisGenerate a spiral of points where each point is turned by a fixed angle from the previous one.
vScriptValPointParticlesSimulate a small particle system and output the current particle positions, with emission shapes and force controls.
vScriptValPointsOnCirclePlace points evenly around a circle, with control over radius, segment count, rotation and path closing.
vScriptValPointsOnCubeGenerate a 3D lattice of points with a set count per axis and one spacing value, 10 points per axis by default.
vScriptValPointsOnGridGenerate a rectangular lattice of points in X, Y and Z with a set count per axis and one spacing value.
vScriptValPointsOnHexagonGenerate a staggered 2D grid of points laid out for hexagon tiles, with row, column and tile offset controls.
vScriptValPointsOnRectangleGenerate outline points for a rectangle with rounded corners, written as pairs of points for each line segment.
vScriptValPointsOnSphereGenerate points on a sphere with a Fibonacci spiral layout or a random layout with three distributions.
vScriptValPoissonOnMeshScatter points on the surface of an OBJ mesh while keeping a minimum distance between them.
vScriptValRadialSymmetryCopy a set of points around the Z axis into a number of rotated copies, with optional growing radius.
vScriptValRandomGenerate an array of random values between a low and a high limit, packed as X, X Y or X Y Z entries.
vScriptValRelaxScatterOnMeshScatter points on the surface of an OBJ mesh, then move each point to spread them out over several relaxation passes.
vScriptValRoseCurveGenerate points on the polar rose r = amplitude * cos(petals * t), with rotation and scale controls.
vScriptValScatterOnMeshScatter points randomly over the surface of a mesh loaded from a file, URL or text.
vScriptValSuperellipseGenerate points on a superellipse with separate X and Y amplitudes, an exponent, rotation and scale.
vScriptValTextFontConvert text into outline points of a built-in vector font, with size, spacing, rotation and offset controls.
vScriptValToOBJConvert point, edge, UV and UV edge arrays into Wavefront OBJ ASCII text, with an optional 4x4 matrix applied to the points.
vScriptValToUSDConvert point, edge, UV and UV edge arrays into OpenUSD ASCII (USDA) text for a single mesh, with an optional 4x4 matrix.
vScriptValTorusGenerate points on a torus from a major radius, a minor radius and segment counts around the ring and the tube.
vScriptValVoronoiGenerate Voronoi cell outlines from random seed points, with outputs for points, cell edges and seed positions.