vArrayAttractorPointsGenerate a point path by integrating the Lorenz or Rossler system with a fixed step size.vArrayBufferGenerate an array of evenly spaced values between a Low and a High limit.vArrayCircularPointsGenerate points on a circle or a spiral from a radius, a segment count, a number of rounds and per-point offsets.vArrayCreateAssetBundle points, edges, UVs, UV edges and a matrix into one vGeometry asset with a name, version, wire color and bounding box.vArrayCreateFontConvert text into outline points using a JSON font definition read from a file, a URL or pasted text.vArrayCreateRangeGenerate a list of numbers from a constant, a 0 to 1 ramp, a 1,2,3 counter or a low to high range, packed as X, X Y or X Y Z.vArrayCubicBezierCreate a smoothed path through control points typed in as values, using cubic Bezier segments with a tension control.vArrayCylinderGenerate points on the side and cap rims of a cylinder along the Z axis.vArrayFromAudioRead the audio samples of the current frame from a 16-bit WAV file, URL or Base64 text into an array of numbers.vArrayFromImageCreate points from the pixels of an image channel that pass a threshold, keeping every Nth match.vArrayFromOBJRead Wavefront OBJ text from a file, a URL or pasted text and output points, faces, UVs and UV indices as arrays.vArrayFromPolylineSample a path drawn in the viewer into evenly spaced points, with flip, aspect and scale controls.vArrayFromPolylineBGSample a path drawn over a connected background image into evenly spaced points.vArrayFromPolylineMultiSample up to eight paths drawn in the viewer into one point list, with a group size for each path.vArrayFromSplineSample a mask spline into points, either evenly in curve parameter or evenly in distance.vArrayFromXYZRead an ASCII XYZ point cloud from a file, a URL or pasted text and output it as an array of points.vArrayFrustumGenerate points on a cone or truncated cone along the Z axis with separate bottom and top radii.vArrayGenerateSphereGenerate points along latitude circles and longitude lines of a sphere, with trim controls for the poles.vArrayGenerateSpiralsGenerate points on one of seven spirals, Archimedean, Atom, Cornu, Galilean, Hyperbolic, Logarithmic or Lituus.vArrayGenerateTextGenerate an array of random text items, such as words, names, numbers, colors or lorem ipsum, from a seed.vArrayGeodesicSphereGenerate the vertices of a subdivided icosahedron, an icosphere, with a set radius and subdivision level.vArrayGridPolarGenerate points on concentric rings with a set number of rings, points per ring, spacing and sweep angle.vArrayHelixGenerate points along a helix with a set radius, pitch, number of turns and start angle.vArrayHilbertCurveGenerate the points of a Hilbert curve of a chosen order, scaled and offset in Z.vArrayLemniscateGenerate points on the polar curve r = amplitude * cos(2t), with rotation and scale controls.vArrayLineGenerate evenly spaced points on a straight line between a start and an end position.vArrayLissajousSplineGenerate points on a 3D Lissajous-style curve from one of three formulas and four whole-number frequencies.vArrayLissajouseSplineGenerate a Lissajouse splinevArrayListCreate an array from values typed in one by one, packed as X, X Y or X Y Z.vArrayLocatorAssetCreate a vGeometry asset in the shape of a gnomon, a plus, a camera or one of eight light icons.vArrayLogarithmicSpiralGenerate a logarithmic spiral as segment points or polygon points, with growth, expansion, angle range and step controls.vArrayMapGeoJSONProject GeoJSON coordinates with the Web Mercator formula into flat XY points, with a group size for each shape.vArrayMaskScatterOnMeshScatter points on an OBJ mesh with the chance of each triangle weighted by a list of numbers or by an image.vArrayMinMaxGenerate an array of random values where each value in an entry has its own minimum and maximum.vArrayNoiseGenerate random XYZ points inside a cube, optionally moved over time by layered noise.vArrayParametricCurveGenerate points from X(t), Y(t) and Z(t) expressions evaluated over a range of t.vArrayPhyllotaxisGenerate a spiral of points where each point is turned by a fixed angle from the previous one.vArrayPointParticlesSimulate a small particle system and output the current particle positions, with emission shapes and force controls.vArrayPointsOnCirclePlace points evenly around a circle, with control over radius, segment count, rotation and path closing.vArrayPointsOnCubeGenerate a 3D lattice of points with a set count per axis and one spacing value, 10 points per axis by default.vArrayPointsOnGridGenerate a rectangular lattice of points in X, Y and Z with a set count per axis and one spacing value.vArrayPointsOnHexagonGenerate a staggered 2D grid of points laid out for hexagon tiles, with row, column and tile offset controls.vArrayPointsOnRectangleGenerate outline points for a rectangle with rounded corners, written as pairs of points for each line segment.vArrayPointsOnSphereGenerate points on a sphere with a Fibonacci spiral layout or a random layout with three distributions.vArrayPoissonOnMeshScatter points on the surface of an OBJ mesh while keeping a minimum distance between them.vArrayRadialSymmetryCopy a set of points around the Z axis into a number of rotated copies, with optional growing radius.vArrayRandomGenerate an array of random values between a low and a high limit, packed as X, X Y or X Y Z entries.vArrayRelaxScatterOnMeshScatter points on the surface of an OBJ mesh, then move each point to spread them out over several relaxation passes.vArrayRoseCurveGenerate points on the polar rose r = amplitude * cos(petals * t), with rotation and scale controls.vArrayScatterOnMeshScatter points randomly over the surface of a mesh loaded from a file, URL or text.vArraySuperellipseGenerate points on a superellipse with separate X and Y amplitudes, an exponent, rotation and scale.vArrayTextFontConvert text into outline points of a built-in vector font, with size, spacing, rotation and offset controls.vArrayToOBJConvert point, edge, UV and UV edge arrays into Wavefront OBJ ASCII text, with an optional 4x4 matrix applied to the points.vArrayToUSDConvert point, edge, UV and UV edge arrays into OpenUSD ASCII (USDA) text for a single mesh, with an optional 4x4 matrix.vArrayToXYZConvert an array of points into ASCII XYZ text with one point per line.vArrayTorusGenerate points on a torus from a major radius, a minor radius and segment counts around the ring and the tube.vArrayVoronoiGenerate Voronoi cell outlines from random seed points, with outputs for points, cell edges and seed positions.
vArrayAttractorPointsGenerate a point path by integrating the Lorenz or Rossler system with a fixed step size.
vArrayCircularPointsGenerate points on a circle or a spiral from a radius, a segment count, a number of rounds and per-point offsets.
vArrayCreateAssetBundle points, edges, UVs, UV edges and a matrix into one vGeometry asset with a name, version, wire color and bounding box.
vArrayCreateFontConvert text into outline points using a JSON font definition read from a file, a URL or pasted text.
vArrayCreateRangeGenerate a list of numbers from a constant, a 0 to 1 ramp, a 1,2,3 counter or a low to high range, packed as X, X Y or X Y Z.
vArrayCubicBezierCreate a smoothed path through control points typed in as values, using cubic Bezier segments with a tension control.
vArrayFromAudioRead the audio samples of the current frame from a 16-bit WAV file, URL or Base64 text into an array of numbers.
vArrayFromImageCreate points from the pixels of an image channel that pass a threshold, keeping every Nth match.
vArrayFromOBJRead Wavefront OBJ text from a file, a URL or pasted text and output points, faces, UVs and UV indices as arrays.
vArrayFromPolylineSample a path drawn in the viewer into evenly spaced points, with flip, aspect and scale controls.
vArrayFromPolylineMultiSample up to eight paths drawn in the viewer into one point list, with a group size for each path.
vArrayFromSplineSample a mask spline into points, either evenly in curve parameter or evenly in distance.
vArrayFromXYZRead an ASCII XYZ point cloud from a file, a URL or pasted text and output it as an array of points.
vArrayFrustumGenerate points on a cone or truncated cone along the Z axis with separate bottom and top radii.
vArrayGenerateSphereGenerate points along latitude circles and longitude lines of a sphere, with trim controls for the poles.
vArrayGenerateSpiralsGenerate points on one of seven spirals, Archimedean, Atom, Cornu, Galilean, Hyperbolic, Logarithmic or Lituus.
vArrayGenerateTextGenerate an array of random text items, such as words, names, numbers, colors or lorem ipsum, from a seed.
vArrayGeodesicSphereGenerate the vertices of a subdivided icosahedron, an icosphere, with a set radius and subdivision level.
vArrayGridPolarGenerate points on concentric rings with a set number of rings, points per ring, spacing and sweep angle.
vArrayLemniscateGenerate points on the polar curve r = amplitude * cos(2t), with rotation and scale controls.
vArrayLissajousSplineGenerate points on a 3D Lissajous-style curve from one of three formulas and four whole-number frequencies.
vArrayLocatorAssetCreate a vGeometry asset in the shape of a gnomon, a plus, a camera or one of eight light icons.
vArrayLogarithmicSpiralGenerate a logarithmic spiral as segment points or polygon points, with growth, expansion, angle range and step controls.
vArrayMapGeoJSONProject GeoJSON coordinates with the Web Mercator formula into flat XY points, with a group size for each shape.
vArrayMaskScatterOnMeshScatter points on an OBJ mesh with the chance of each triangle weighted by a list of numbers or by an image.
vArrayMinMaxGenerate an array of random values where each value in an entry has its own minimum and maximum.
vArrayParametricCurveGenerate points from X(t), Y(t) and Z(t) expressions evaluated over a range of t.
vArrayPhyllotaxisGenerate a spiral of points where each point is turned by a fixed angle from the previous one.
vArrayPointParticlesSimulate a small particle system and output the current particle positions, with emission shapes and force controls.
vArrayPointsOnCirclePlace points evenly around a circle, with control over radius, segment count, rotation and path closing.
vArrayPointsOnCubeGenerate a 3D lattice of points with a set count per axis and one spacing value, 10 points per axis by default.
vArrayPointsOnGridGenerate a rectangular lattice of points in X, Y and Z with a set count per axis and one spacing value.
vArrayPointsOnHexagonGenerate a staggered 2D grid of points laid out for hexagon tiles, with row, column and tile offset controls.
vArrayPointsOnRectangleGenerate outline points for a rectangle with rounded corners, written as pairs of points for each line segment.
vArrayPointsOnSphereGenerate points on a sphere with a Fibonacci spiral layout or a random layout with three distributions.
vArrayPoissonOnMeshScatter points on the surface of an OBJ mesh while keeping a minimum distance between them.
vArrayRadialSymmetryCopy a set of points around the Z axis into a number of rotated copies, with optional growing radius.
vArrayRandomGenerate an array of random values between a low and a high limit, packed as X, X Y or X Y Z entries.
vArrayRelaxScatterOnMeshScatter points on the surface of an OBJ mesh, then move each point to spread them out over several relaxation passes.
vArrayRoseCurveGenerate points on the polar rose r = amplitude * cos(petals * t), with rotation and scale controls.
vArrayScatterOnMeshScatter points randomly over the surface of a mesh loaded from a file, URL or text.
vArraySuperellipseGenerate points on a superellipse with separate X and Y amplitudes, an exponent, rotation and scale.
vArrayTextFontConvert text into outline points of a built-in vector font, with size, spacing, rotation and offset controls.
vArrayToOBJConvert point, edge, UV and UV edge arrays into Wavefront OBJ ASCII text, with an optional 4x4 matrix applied to the points.
vArrayToUSDConvert point, edge, UV and UV edge arrays into OpenUSD ASCII (USDA) text for a single mesh, with an optional 4x4 matrix.
vArrayTorusGenerate points on a torus from a major radius, a minor radius and segment counts around the ring and the tube.
vArrayVoronoiGenerate Voronoi cell outlines from random seed points, with outputs for points, cell edges and seed positions.