vPointAbsoluteReturns a Fusion Point object with an absolute value This will remove a negative sign from any point value that is below 0.vPointAddReturns the sum of two Fusion Point objects This node can be used to apply a positive offset to the origin of the 1st point by the 2nd point's displacement distance.vPointClampClamp a Fusion Point object to specific boundaries This acts as a hard limiter on the range of numbers that can pass through the Point control.vPointDivideReturns the quotient of two Fusion Point objects This node can be used to apply a scale reducing effect to the origin of the 1st point by the 2nd point's displacement distance.vPointMixPerforms linear interpolation between two Fusion Point objectsvPointModulusReturns the remainder of the division of a Fusion Point object that rounds the quotient towards zero The "Divisor X" and "Divisor Y" controls make it possible…vPointMultiplyReturns the product of two Fusion Point objects This node can be used to apply a scale enlargement effect to the origin of the 1st point by the 2nd point's displacement distance.vPointPowerReturns the power of a Fusion Point objectvPointSubtractReturns the difference of two Fusion Point objects This node can be used to apply a negative offset to the origin of the 1st point by the 2nd point's displacement distance.
vPointAbsoluteReturns a Fusion Point object with an absolute value This will remove a negative sign from any point value that is below 0.
vPointAddReturns the sum of two Fusion Point objects This node can be used to apply a positive offset to the origin of the 1st point by the 2nd point's displacement distance.
vPointClampClamp a Fusion Point object to specific boundaries This acts as a hard limiter on the range of numbers that can pass through the Point control.
vPointDivideReturns the quotient of two Fusion Point objects This node can be used to apply a scale reducing effect to the origin of the 1st point by the 2nd point's displacement distance.
vPointModulusReturns the remainder of the division of a Fusion Point object that rounds the quotient towards zero The "Divisor X" and "Divisor Y" controls make it possible…
vPointMultiplyReturns the product of two Fusion Point objects This node can be used to apply a scale enlargement effect to the origin of the 1st point by the 2nd point's displacement distance.
vPointSubtractReturns the difference of two Fusion Point objects This node can be used to apply a negative offset to the origin of the 1st point by the 2nd point's displacement distance.