vNumberCompCurrentTimeReturns the comp's Current Time The current time represents the point where the timeline playhead is positioned regardless of any temporal effects that might be happening.vNumberCompFPSReturns the comp's frame ratevNumberCompFrameFormatReturns the comp's frame format This node outputs a Width and Height parameter derived from the current comp's FrameFormat settings.vNumberCompGlobalEndReturns the comp's Global End This is the last frame of the full Fusion timeline range.vNumberCompGlobalStartReturns the comp's Global Start This is the first frame of the full Fusion timeline range.vNumberCompProxyReturns the comp's Proxy state The True and False inputs on the node let you define a custom value that is returned for the Proxy logic state.vNumberCompProxyScaleReturns the comp's Proxy ScalevNumberCompRenderEndReturns the comp's Render End This is the last renderable frame when a batch render is carried out.vNumberCompRenderStartReturns the comp's Render Start This is the first renderable frame when a batch render is carried out.vNumberCompReqTimeReturns the comp's request time This is the currently requested frame that is being processed at render time.
vNumberCompCurrentTimeReturns the comp's Current Time The current time represents the point where the timeline playhead is positioned regardless of any temporal effects that might be happening.
vNumberCompFrameFormatReturns the comp's frame format This node outputs a Width and Height parameter derived from the current comp's FrameFormat settings.
vNumberCompGlobalEndReturns the comp's Global End This is the last frame of the full Fusion timeline range.
vNumberCompGlobalStartReturns the comp's Global Start This is the first frame of the full Fusion timeline range.
vNumberCompProxyReturns the comp's Proxy state The True and False inputs on the node let you define a custom value that is returned for the Proxy logic state.
vNumberCompRenderEndReturns the comp's Render End This is the last renderable frame when a batch render is carried out.
vNumberCompRenderStartReturns the comp's Render Start This is the first renderable frame when a batch render is carried out.
vNumberCompReqTimeReturns the comp's request time This is the currently requested frame that is being processed at render time.